![]() ![]() Fixed: UI Screen Right Click forward/backward options don’t work as expected.Fixed: If Collide does not update properly in certain setups.Fixed: An error occurs on Xcode when loading a game that has Use Encryption checked. ![]() Added: Ability to follow specific asset with camera setPositionFollow(). ![]() Added: Google Android App Bundle format (AAB).For a detailed list of changes, you can view the full changelog below: Previously, Buildbox 3 only supported 64-Bit, but you now have both options with this latest release. 32-Bit apps generally require less memory space to run on mobile devices than standard 64-Bit applications. In Buildbox 3.4.2, we also added support for Android 32-Bit. You can learn more about this new format on Google’s Android Developers Blog right here. ![]() So, we added AAB format support in Buildbox 3.4.2 to help our creators continue publishing incredible Android-based games. According to Google, app bundles are ideal for games and offer better loading and support for large assets, significantly reducing download size compared to an APK. Google is officially switching over from APK to Android App Bundle (AAB) as their default Android app format for all new apps or games. We also added some other fixes and additions for performance improvements! Here’s a quick rundown of Buildbox 3.4.2 New Features! Android App Bundle Support You’ll also learn the most important rule you need to follow in order to make your game publisher ready and much more.Our new update, Buildbox 3.4.2 is officially live! This latest update features Google’s Android app bundle (AAB format) support to help you stay updated with the new Google Play app publication requirements, starting August 1st for developers. We’ll share some essential game design principles like elegance and tips that you can use to make your own game appear more minimal yet sleek. Watch and follow along as we clean up the UI of GLTCH. Throughout this bonus video from the Make Your Own Game series you’ll learn a faster way to make design decisions. Polishing your game is all about finding that perfect balance between minimal and simple but sleek. You’ll also learn the steps necessary to make your game publisher ready. We’ll cover several effective strategies to use when you’re adding the final touches to your app to make it appear more polished. We’ll reveal some of the late stage design decisions we made with GLTCH and provide some core tips that you can use to build your own game. In this special bonus video we’ll teach you exactly what polish is and how to properly add it to your game. Virtually every successful game is polished in one way or another. There’s one more aspect of creating games that we haven’t covered yet in this series. There’s also a really effective trick included in this lesson on creating multiple characters via duplication that will make it easy to fill up your shop with unique unlockable characters. The lesson will also teach you how to add unlock buttons to each item or character for advanced monetization later down the line. You’ll learn how to add character purchasing features to your shop, and we’ll explain the various character settings available further as well. We’ll also explore what you can put in your game shop and different ways for players to buy characters. In this video, we’re going to show you exactly how to set up and customize a coin shop. It’s also a great way to ease monetization options like in-app purchases into the mix. Players are more likely to continue playing in order to earn enough coins to purchase or unlock a new cool wacky character that may have caught their eye. Adding coin shops with unlockable characters and items can significantly improve your game’s replay value. ![]()
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